Demonstration of a software for simulating learning processes in animals.

Through a scripting language can most learning situations be quickly explored with a number of learning models (e.g. Rescorla-Wagner and various reinforcement learning models) and with different assumptions about genetic predispositions. Results are shown in graphs with for instance behavior, memory content and exploration. Examples we will demonstrate include Pavlovian and instrumental conditioning, sequence learning, latent learning, avoidance learning and social learning.